What this prototype explores

- Multi-unit planning before combat resolution

- Readability of combat outcomes in a fast prototype environment

- Role contrast between tank, helicopter, and plane units

- Round pacing and transitions between planning, combat, and result states

- Match resolution clarity and replay flow

Core loop

1. Choose movement vectors for your units.

2. Start the combat phase.

3. Watch the round resolve in real time.

4. Reassess the battlefield and plan the next round.

5. Win the match or restart for another run.

Published 10 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMeetDimSam
GenreStrategy
Made withGodot
Tags2D, Auto Battler, Godot, Prototype, Tactical, Top-Down
AI DisclosureAI Assisted, Code, Graphics

Leave a comment

Log in with itch.io to leave a comment.