BoardBattle
What this prototype explores
- Multi-unit planning before combat resolution
- Readability of combat outcomes in a fast prototype environment
- Role contrast between tank, helicopter, and plane units
- Round pacing and transitions between planning, combat, and result states
- Match resolution clarity and replay flow
Core loop
1. Choose movement vectors for your units.
2. Start the combat phase.
3. Watch the round resolve in real time.
4. Reassess the battlefield and plan the next round.
5. Win the match or restart for another run.
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | MeetDimSam |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Auto Battler, Godot, Prototype, Tactical, Top-Down |
| AI Disclosure | AI Assisted, Code, Graphics |


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